![]() ![]() It’s certianly not going to stop any of them…īut at worst, changes could bork the agency system for other items - a minor risk perhaps, but it still needs to be considered. Ice is already shown in the Agency tab, and scannable Ice would force changes with the agency system - or it wouldn’t, and the agency tab would still tell you where the ice is, you would just need to go there to scan it down.Īt best changes to how ice works wouuld add a few minutes getting a fleet into position. The fleet already needs to scout for a good system to mine at that time. Since while icebelts do spawn in the same systems, they aren’t always available or are nearly depleated when a fleet forms (or logs on…). Personally, I think that the work and the risk of messing something up inadverdently is greater than any benefit such a change might have, because… Perhaps, but if it ain’t broke, don’t fix it.Īnd the system ain’t broke just because you don’t like it. I’d even say they are not worth mentioning. Since they add new random anomalies and sigs in basically every event (and even have added mining sites in the past for events), the resources to to make this change can’t be that significant. If anything, it’s probably a bettr idea for CCP to accept the inflation that’s gone on over the last 20 years and do things like increase mission payouts and tie those to some baseline economic indicator, like making them X *. But I also don’t think EVE’s economy has come anywhere close to recovering from the Scarcity hits, and I don’t know if it can handle a significant system shock. Personally… I don’t know how it plays out. Or do people just stop buying things, stop risking ships, and we end up with a production glut and the economy starts to tank as people react the way they did to the sudden price increases on capitals during the industry overhaul and scarcity? ![]() A percentage of all ISK in the game just gets straight up deleted from all accounts/wallets on regular intervals to counterbalance the growing supply.Īnd what happens then? Do prices drop because people don’t have the money? They’d have to drop across the board, which means small miners stop being able to make money. You see the pattern here? Why was “the time played” one of the first stats that they throw out there to show that the game was a success? I’m sure it is all coincidental.This is why I suggested previously that CCP implements a wealth tax. If their portal is not up (happens A LOT), then you have to teleport again to the town and, then, it’ll probably be there
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